Ojoloco
Ojoloco was an experimental project in which I tried to explore generative art in a way that involved more randomness than my previous project, Banger Burgers.
I wanted something "abstract", and something pretty to look at.
Again, I used the Godot game engine, and what had worked great for Banger Burgers, ended up not being the best tool for Ojoloco.
The base of the generative algorithm was an invisible grid in a canvas, where one point in the grid would be randomly selected as the starting point.
Then a second point of the grid would be selected, and the two points would be connected by either a circle, a half-circle or a straight line.
The color of the connector would be also determined rolling a random number that would be defined as the hue of the color, having previoulsy fixed saturation and brightness.
After that, the loop would start again with the previously second node defined as the first node of the new loop.
When the generative part ended there was an algorithm that measeured the whole thing and generated it AGAIN, this time centered and scaled to fit the canvas.
This was a very fun project, and I'm very pleased with the result.
For my next gen art project I will explore other software options, like Processing, since Godot is very bad for drawing.

Here are some more pieces for you to look at: